The online poker bootcamp

Fifteen chapters in order, from opening ranges to whole hands at showdown. Pick a game and play chapter 1 — the real one, graded against the same solver output a subscriber trains on, with no account and no card in the way. Forty decisions at 78% clears it; the thirteen chapters after it are Pro.

The tournaments path

Full-ring MTT, 8-handed, from 40bb down to a shove stack. Open, defend and shove correctly at every depth a tournament puts you through — and know which of your seats is costing you the most.

  1. Opening hands

    Raise-first-in from every seat that can, at 40bb.

  2. Blind battles

    Defending and 3-betting from the small and big blind at 40bb.

    Pro
  3. Facing an open

    Every seat after the first: call, 3-bet or fold against a raise, at 40bb.

    Pro
  4. Facing a 3-bet

    You opened, someone came back over the top: 4-bet, call or fold, at 40bb.

    Pro
  5. Down the ladder

    The same questions at 40bb, 25bb, 15bb, 10bb.

    Pro
  6. Your preflop leaks

    Three spots picked from your own graded history, drilled until they are not leaks.

    Pro
  7. C-betting

    The flop as the pre-flop aggressor, in position, at 40bb.

    Pro
  8. To the flop

    Whole hands at 40bb, graded in big blinds.

    Pro
  9. Defending the flop

    From the blinds, facing the flop's bets, at 40bb.

    Pro
  10. The turn

    Fourth-street decisions in hands that got there, at 40bb.

    Pro
  11. The river

    Last street, no cards to come, the biggest decisions of the hand, at 40bb.

    Pro
  12. Your postflop leaks

    Two hand types or spots that cost you the most EV, drilled.

    Pro
  13. Short stack

    Any seat at 10bb, preflop.

    Pro
  14. Your leaks, again

    Three drills across the whole game — preflop and postflop together — from your own record.

    Pro
  15. Exploit the overfolder

    Heads-up river spots against a villain who folds far more than the solver would.

    Pro
  16. Exploit the station

    Heads-up river spots against a villain who almost never folds.

    Pro
  17. Play the game

    Everything at once: any seat, any depth on the ladder, all the way down.

    Pro

The cash game path

6-max, deep. Every seat at 100bb, then the 50bb short-stack game. A complete 6-max game: opening ranges, blind defence, and postflop lines priced in big blinds rather than guessed at — deep, and again at half the depth.

  1. Opening hands

    Raise-first-in from every seat that can, at 100bb.

  2. Blind battles

    Defending and 3-betting from the small and big blind at 100bb.

    Pro
  3. Facing an open

    Every seat after the first: call, 3-bet or fold against a raise, at 100bb.

    Pro
  4. Facing a 3-bet

    You opened, someone came back over the top: 4-bet, call or fold, at 100bb.

    Pro
  5. Down the ladder

    The same questions at 100bb, 50bb.

    Pro
  6. Your preflop leaks

    Three spots picked from your own graded history, drilled until they are not leaks.

    Pro
  7. C-betting

    The flop as the pre-flop aggressor, in position, at 100bb.

    Pro
  8. To the flop

    Whole hands at 100bb, graded in big blinds.

    Pro
  9. Defending the flop

    From the blinds, facing the flop's bets, at 100bb.

    Pro
  10. The turn

    Fourth-street decisions in hands that got there, at 100bb.

    Pro
  11. The river

    Last street, no cards to come, the biggest decisions of the hand, at 100bb.

    Pro
  12. Your postflop leaks

    Two hand types or spots that cost you the most EV, drilled.

    Pro
  13. Short stack

    Any seat at 50bb, preflop.

    Pro
  14. Your leaks, again

    Three drills across the whole game — preflop and postflop together — from your own record.

    Pro
  15. Exploit the overfolder

    Heads-up river spots against a villain who folds far more than the solver would.

    Pro
  16. Exploit the station

    Heads-up river spots against a villain who almost never folds.

    Pro
  17. Play the game

    Everything at once: any seat, any depth on the ladder, all the way down.

    Pro

The sit & go path

3-handed hyper-turbo. Short, sharp, and mostly preflop. The three-handed endgame: which hands open, which defend, and where the shove threshold really sits at 25, 15 and 10bb.

  1. Opening hands

    Raise-first-in from every seat that can, at 25bb.

  2. Blind battles

    Defending and 3-betting from the small and big blind at 25bb.

    Pro
  3. Facing an open

    Every seat after the first: call, 3-bet or fold against a raise, at 25bb.

    Pro
  4. Facing a 3-bet

    You opened, someone came back over the top: 4-bet, call or fold, at 25bb.

    Pro
  5. Down the ladder

    The same questions at 25bb, 15bb, 10bb.

    Pro
  6. Your preflop leaks

    Three spots picked from your own graded history, drilled until they are not leaks.

    Pro
  7. C-betting

    The flop as the pre-flop aggressor, in position, at 25bb.

    Pro
  8. To the flop

    Whole hands at 25bb, graded in big blinds.

    Pro
  9. Defending the flop

    From the blinds, facing the flop's bets, at 25bb.

    Pro
  10. The turn

    Fourth-street decisions in hands that got there, at 25bb.

    Pro
  11. The river

    Last street, no cards to come, the biggest decisions of the hand, at 25bb.

    Pro
  12. Your postflop leaks

    Two hand types or spots that cost you the most EV, drilled.

    Pro
  13. Short stack

    Any seat at 10bb, preflop.

    Pro
  14. Your leaks, again

    Three drills across the whole game — preflop and postflop together — from your own record.

    Pro
  15. Exploit the overfolder

    Heads-up river spots against a villain who folds far more than the solver would.

    Pro
  16. Exploit the station

    Heads-up river spots against a villain who almost never folds.

    Pro
  17. Play the game

    Everything at once: any seat, any depth on the ladder, all the way down.

    Pro

Before you start